
Rulebook Changelog
Version 1.3
Released 02/05/2026
Pathway Skill Changes
Channeler
- Language has been adjusted for Evoker Trunk 8, Branch 1: Ice Shield to be similar to other elemental shield skills and to close out an edge case where the use of the recoil could be interrupted in a way that was unintended, this change should improve the use of this skill.
Defender
- Fixed Bulwark Trunk 5, Branch 1: Helmets? by removing the erroneous Stamina cost, the skill use doesn’t cost Stamina but this formatting was leftover from previous edits. Now correctly lists this as a non-stamina skill.
Naturalist
- Adjusted Totemic Warrior Trunk 10, Branch 2: Aldwa’s Command to be usable once per Short rest instead of infinitely to enhance game balance.
Rune Scribe
- Adjusted language slightly on Rune Blade Trunk 4, Branch 2: Runic Smash to be more consistent with other instances describing damage effects, to clarify that it is melee-delivered.
Saw Bones
- Added a benefit to Saw Bones Trunk 4: Trauma Care Training that removes the Stamina cost of the Trunk 2 field dressing to improve quality of life for healers and eliminate a redundancy with the Healer’s Heal skill.
- Modified Saw Bones Trunk 4, Branch 1: Plague Spreader to clean up the gameplay loop such that the use of this skill only requires 1 Stamina rather than the implied 2 Stamina cost from previous versions. Additionally, we added a slight buff if the user has plague training to represent advanced training with Blight.
- Adjusted Flesh Weaver Trunk 10: Pestilent Being to remove “From” in the call for this skill to better align with other similar skills in the game. This changes it from a Spell to more accurately reflect the intended impact in the fiction and makes it harder to defend against.
- Adjusted Flesh Weaver Trunks 8, 11, and 12 Skills involving corpses blowing up by swapping “By Voice” to “Ambient” to more accurately reflect the mechanics of the Effect and to reduce edge cases of interrupting corpse calls that shouldn’t be interruptible.
- Adjusted Healer Trunk 7: Doctor’s Neutrality by adding clarification and benefit that combat breaking out while the Shell is active (i.e. after the rest timer has begun) does not interrupt the Skill use. This closes a gap that otherwise meant the Skill could never be used in the situation it was meant to be used in.
Warrior
- Fixed an error in Duelist Trunk 8: Fancy Footwork. The previous version had a copy-paste error that led to the Trunk Skill being replaced by wording of a branch Skill. Swapped these so that the correct Skills are in the correct places- Branch 2 now reads as Master Fighter and the Trunk skill is Fancy Footwork.
Crafting Pathways
- Adjusted wording for the Trunk 3: Guided Hand Skills by adding the “Long Rest” indicator to match what we have in the Skill database. This change was missed in previous edit passes so adding it now for clarity.
Crafting Recipe Changes
Acolyte
- Blessed Shrine language modified to be consistent with other Enhancement item type descriptions.
- Exalted Shrine Restoration changed to Consumable item type to reflect the intended use and gameplay loop.
Blacksmith
- All Enhancement items reviewed and slightly adjusted for clarity: The object or item that they apply to has been moved from a component in the recipe to clarify that these are not consumed as part of the crafting process.
- Manacles have been adjusted. The item effect was changed to allow for continued use if properly removed, while allowing the item to break prematurely if the ability to escape with the appropriate Skill or Effect is used on it.
Survivalist
- False-Bottomed Chest changed from enhancement to the tool item category to better match the category use.
- Arrows updated to reflect enhancement item type descriptions and formatting.
- Arrow of Deathstrike modified to once per event for game balance.
- Medicine Cabinet description modified to clarify what it affects (Heal Effects with a Duration). Also, added Timed Cures as benefiting from this and added a clarification that Rest duration is not affected by this item.
General Crafting System
- Overall Enhancement category modified to better distinguish it from Consumables. Enhancements now refresh on a Long Rest and the item itself continues to exist until expiry rather than disappearing after expending all uses.
Miscellaneous
Keywords
- Ambient and By Voice descriptions were adjusted to reflect the difference between them more clearly and to align By Voice to reflect both mechanical and in fiction needs.
Out of Game Signaling
- A section was added to the Other Calls section in the Core Rules chapter on page 11 to cover the difference between Out of Game and Spirit signals. This is specifically added to allow Cast to indicate more clearly to Players when they may be traveling or existing somewhere entirely out of game such as in the case of creatures going to setup somewhere or Mod Techs helping run an encounter.
Character Trunk Progression
- Modified the description in the CP Caps/Progression Limits section on page 75 to give more clarity on character progression vs trunk cap vs progression rate, etc. Added a table to help provide examples and address some confusion on this limitation.
Game End
- Adjusted language on the Game End section on page 109 to clarify that we typically end at 12:00 pm as opposed to always doing so to help set expectations which may flex depending on the event schedule.
- Updated the Checkout paragraph on page 109 to be more accurate and reflect our current practice of which things required check out vs. which do not.
Casting
- Re-ordered the subsections of the NPC/Cast section on page 109 to more accurately reflect the intended information hierarchy.
- Added some language to the NPC/Cast section on page 109 to describe Temp casting as explicitly permissible and set expectations there.
Refund Policy
- Added the refund policy language to the code of conduct section on page 117 to provide that info in our rulebook in addition to the website.